Moogoo Monkey (Working Title)

Ephram Earl Conversation


Annoy: -6

To belittle my attention, how dare you!


Apologize: -5

To toy with my fragile senses, how dare you!


Brag: -6

To exaggerate your worth, how dare you!


Call Name: -5

To avoid the use of my name, how dare you!


Cheer Up: -6

To smile when rain is near, how dare you!


Complain: -5

To whine about your life, how dare you!


Compliment: -6

To pander me with quotes, how dare you!


Cry: -5

To falsify your tears, how dare you!


Entertain: -5

To fool around in shame, how dare you!


Give Opinion: -6

To express the understood, how dare you!


Gossip: -5

To spread deceit and lies, how dare you!


Insult: -5

To ridicule a friend, how dare you!


Intimidate: -6

To scare the harmless shade, how dare you!


Jibba Jabba: 0

I'm sorry, but you aren't making one ounce of sense!


Joke: -6

To laugh when all is dark, how dare you!


Rude Gesture: -6

To violate my space, how dare you!


Talk about Aliens: 2

An alien is a companion in the vacuum of space you delivered the package to.


Talk about Art: 2

Art is an art which could be nice if you said to say the least thing possible.


Talk about Books: 2

I read a stern and frowning book, a happy bundle all the same.


Talk about Cars: 2

If it had wheels it would be other than what never was a car but could in any case be driven here or there.


Talk about Computers: 2

It was a 1 or a 0 and never both when one wasn't the other and the reasons for this are cloudy.


Talk about Construction: 2

When an iron beam is made of iron you may say there is a pun in there when others shrug and say not so.


Talk about Cooking: 2

The sweet congress of lemon and vanilla and sugar is apt to lead to tart delight.


Talk about Crime: 2

It is impossible for me to do a bad or a good thing but in most cases someone will accuse me.


Talk about Dancing: 2

I float for no reason other than to let you know that I am not walking or dancing with joy.


Talk about Exercise: 2

See the point you earned for running so long in place and found yourself bigger and no further than before.


Talk about Games: 2

To count on 3 fingers the amount of 4 and on 5 the amount of 9 for certain impossible things are still done.


Talk about Graveyards: 2

Left untouched for those who slept, and best unearthed for those who wept, being a paradox sometimes.


Talk about Health: 2

If you cough and are in bed, and if you cough and it is red, you may be fed and should be dead.


Talk about Hobbies: 2

Moaning and groaning or scaring the children or groaning and scaring and warning the parents, take your pick.


Talk about Home: 2

I have no home but go to a place I return to every evening wondering when it will be safe.


Talk about Home Decor: 2

Buried deep in loam, an Angel made of stone, a statue for your home.


Talk about Hygiene: 2

Water which is not solid and soap which is not blue can be mixed on a face which is sweet to smell.


Talk about Jail: 0

Bars which make hard walls through which air passes but not people can be nice to see from one side.


Talk about Jobs: 2

If laws are a game and rules rename names and the players are tame then the game stays the same.


Talk about Miniopolis: 2

Like a shard of glass without the shine or the see-through and the will to comfort the people it keeps.


Talk about Movies: 2

Gold was true and silver was true but lead was not true and for our part we did not mind.


Talk about Music: 2

Gone things and tall things and lonely things there, and round things and fun things for those who care.


Talk about Nature: 2

Music like fog which everywhere you listened was beyond the place you remembered leaving.


Talk about Ninjas: 2

Like a shadow, not a sneeze, the ninja snuck also like a creek and hid in holes without singing.


Talk about Politics: 2

Who would you elect to elect if the right man was the right woman and the people shouted nicely?


Talk about Rep Groups: 2

I play no part in the earthy fashion of false image making.


Talk about Science: 2

If science says that something's new, it isn't true, but things that science says are true, are often new.


Talk about Shopping: 2

To buy to live to earn to wake to wink to smile to love to care to worry to leave to drive to spend to buy again.


Talk about Simoleons: 2

I know of no novelty more generous than the wiping of stains off walls.


Talk about Sleeping: 2

When may I close my eyes and not see the light that keeps me from my sleep?


Talk about Sports: 2

In the days before sport people said something about a game all people could win.


Talk about TV: 2

If it was a box it would not be a ball, and if it was a ball it would be a heavy ball and always electric.


Talk about Theatre: 2

Go and be gone if there is no sense in going away to stay a while, for such a thing is just not done.


Talk about Travel: 2

Without which there would be happiness, for which there would be no cure to thank the world for love.


Talk about Work: 2

Those I fight I do not hate and those I guard I do not love but yes the money is my shame.


Talk about the Bayou: 2

Could there be bubbles there or everywhere if those bubbles could better serve me as a guide?


Talk about the Carnival: 2

Music in the air, to polish up the faire, to saddle up the mare, to believe that life is fair.


Talk about the Coffee Shop: 2

It will never be like me to finish anything except breathing but I try not to be glad.


Talk about the Cosmos: 2

After life it was a dark place I spent my death before returning to a place I'd never been.


Talk about the Law: 2

I'm sorry, but you aren't making one ounce of sense!


Talk about the Lounge: 2

Lay down one card, lay down two, the next bet is a green bet, and the third is blue.


Talk about the Market: 2

There was a sale and there was a tale and the teller who set up the sale was a male.


Talk about the Museum: 2

The image of a photo of a picture of a thing in motion with a sound and a story is simple to understand.


Talk about the Newspaper: 2

A pretty place having certain facts you could not object to on grounds that they are everywhere.


Talk about the River: 2

I held the flag, I waited there, with island rats, with patience true, but where were you? WHERE WERE YOU?


Talk about the Supernatural: 2

Believe nothing above the natural if within nature you find it easily.


Talk about the University: 2

Universally that person's acumen is esteemed very little perceptive by mortals.


Talk about the Weather: 2

How wet before you said rain was here, and how wet before you said not rain but a river, and why?


Talk about the World: 2

I said I'd build a world or two for your amusement in the future, for the past, and this is it, this world.


Tease: -6

To taunt me with a word, how dare you!


Tell a Bad Pun: -6

To take offense would approximate a defense but in the wrong direction.


Tell a Secret: -5

To whisper things aloud, how dare you!


Gift (Accept)

You are the light of little deeds done well.


Gift (Reject)

What use has a shade for the shine of that?


Errand (Accept)

To [Sim] this item bring, being a cap dating backward to drearier days.


Errand (Reject)

No, not a need for the nothing in need, pray forgive me.


Move In (Reject)

Alas! Alack! Alone! At last!


Silent Treatment

Silence.